Midtown Madness 2

 

More Cities, More Chaos

Midtown Madness was a success. It was obvious that this game was going to have a follow-up, and indeed, it did in September 2000 with Midtown Madness 2. While released in 2000, MM2 embraced the carefree spirit of the 90's. A decade where one could just par-take in fun and consequence free arcade gaming to their hearts content without a care in the world

While the gameplay was the same, MM2 added another cities and more cars. Their was one very notable difference between the two games though: mods. It was possible for the user to add their own cars and cities to the game. Combined this with the fact that the Internet was becoming much-more widespread, these user-created mods were finding themselves in more game installs.

While MM2 was mostly the same, their were visual enhancements as well, provided by the latest version of DirectX. Like the last game too, the game looked horrible in software rendering. At the time, before graphic accelerators became common, one didn't notice this much. The satisfying feeling of causing destructive mayhem in two open-world cities (more with mods!) would have been enough back in the day. However, one doesn't need to subjugate themselves to the horrors of software rendering anymore!

Their were two additional cities:  London and San Francisco. San Francisco, like Chicago, had always been a favorite for movies that incorporated car-chase scenes. Bullitt was shot in San Francisco, while the Blues Brothers was filmed in Chicago. On one hand, I'm surprised that London was included, as it's not really a good city to build a racing game around, as the streets are typically two constricted, and consumed with heavy traffic. As one could probably expect, liberties were taken in the design of both cities to make the city as "insane-friendly" as possible. With that noted, the major landmarks in both London and San Francisco, as with Chicago in the previous game, are represented in MM2.

Multiplayer in MM2 was supported over the serial cable connect, dial-up modem, and the Internet as well through the MSN Gaming Zone, which was operational until it went offline in 2006.

Like the last game, this one was developed by Angel Studios, and published by Microsoft. Angel Studios did a very good job with the sequel as well. Granted, it was still mostly the first game with support for mods and extra cities, but it still works. When the game provides fun arcade driving while causing mayhem in the streets, who can complain. The ability to add mods has expanded the longevity of this game as well.

It's Time To Trash More Cities Now (No VM this time)
As a proponent of virtual machines, I decided to get this game running under VMware, my virtualizer of choice. However, I couldn't successfully get this game to run under any configuration. Their were various graphical glitches and performance issues which made the game unplayable. The early Microsoft DirectX titles are typically notorious to try to get running under virtual machines. When they do run, it's often using the software rendering. As a result, I just decided to run this game directly on my host that's running Windows 7 64-bit. 

Even this posed compatibility issues. However, I gotten around them, and got MM2 running. I decided to use the dgVoodoo wrapper. This wrapper imitates the graphics functions found on the 3DFX Glide library and early DirectX libraries and maps them to more modern DirectX/OpenGL equivalents.

I got MM2 running eventually. For a old game from 2000, it runs very well, which isn't actually that surprising considering that in the year 2000, most new desktop PC's were shipping with Pentium 3 processor with around 64-128MB's of RAM with Windows 98/ME. Several lower-end machines still used SVGA VESA video modes, while the higher-end computers typically used integrated graphics, which while a improvement over SVGA, was still a far-cry from the GPU accelerators like the 3DFX Voodoo 2 and soon-to-be offerings from both ATI (Radeon) and Nvidia (GeForce). 3D accelerators, while becoming more common, was still not a everyday thing for many computer users in the 90's.

Back in the day, MM2 was set to software rendering as I often played on computers that didn't have those fancy accelerators. At the same time, in today's age where such power is often taken for granted, their really isn't a reason to play the game in software mode. Like the first Midtown Madness, the second game looks horrible in that mode, and begs to be played with all the visual effects taken to the max.

Installing game mods were very straightforward. Just download them from the internet and extract the contents to the root game folder. The cars and maps usually come in AR files, which are just ZIP files with a different extension.






Retrospective
I played this game a lot back in the day. It was loads of fun with horrible accidents being the norm. I would end up in the Pacific a lot of the time. I'm very sure that those virtual Londoners didn't like the mayhem that I caused in their city either. In today's age of various open-world driving game with massive environments to drive around in, it's hard to comprehend a time when these type of games were the exception, not the rule. One needed a very powerful computer to such games. The consoles of the day, while capable of bringing open-world driving games to the masses, couldn't do it in such detail. GTA III wasn't even a thing yet when this game was released.

MM2 was the most amazing thing back in the day, and it still brings a smile to my face now. I felt so delighted revisiting this title. At the same time, the games of today are very different. Arcade-style gaming dominated the scene, and these games provided those quick 15-minute burst of fun. Such games though didn't age well with the march of time, where now, at least to open-world driving games are concerned, a good story is essential.

I'm not going to do direct comparisons when comparing the graphics standards of this older title to newer games. It's expected that the graphics of a game isn't going to hold up as time passes. One has to put themselves into the mindset of a late 90's PC gamer, and not judge the game graphically to modern standards. It was a different time with different hardware. For the time though, MM2 was a visually impressive game. Also, different trends dominate. The emphasis was causing mayhem in fast muscle cars in good fun. MM2 was a product of the care-free 90's, which carried over into 2000. A time where one could drive around a city without purpose causing doing cool stunts for the sake of it, without a care in the world.

Midtown Madness 2
WIKIPEDIA
WWW.WIKIPEDIA.ORG

Midtown Madness 2
FANDOM.COM
MIDTOWNMADNESS2.FANDOM.COM

Midtown Madness 2, Racing, 2000
Internet Game Cars Database
WWW.IGCD.COM

MM2 Extreme
MM2X.COM
MM2X.COM

MMArchive
WWW.MMARCHIVE.COM
WWW.MMARCHIVE.COM

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