Microsoft Flight Simulator Version 5 for MS-DOS
The Flight Simulator Joins the Revolution in PC Gaming
Microsoft Flight Simulator 5
Flight Simulator 5
for MS-DOS was released in 1993. A whole lot changed since the last
major release in 1989. Since then, the Intel 486 became the common
processor found in desktop machines. The power of these CPU's made it
possible to run GUI-based environments, like Windows 3.1, on a regular
basis now. Through most of the early 90's though, desktop PC's were
still regarded as boring spreadsheet machines. The computers that you
did office work on and run applications like Lotus 123 and WordPerfect.
However, the release of Doom caused a PC gaming revolution. This game
single-handily brought PC's from the back of corporate office to the
forefront of gaming. This revolution wasn't restricted to the first
person shooter though. Microsoft was always known for pushing the
technical boundaries of its flight simulator. Microsoft was usually the
early adopter of new technologies, and their would be no exceptions
here. Microsoft would embrace the latest and greatest that high-end
desktop computers had to offer.
The game engine was a total rewrite. The game used textures now. In order to show off these new textures, the game offered drivers for many of the popular SVGA (Super VGA) adapters of their day. For the PCEM emulator, I equipped my virtual computer with a S3 SVGA card with VESA extensions for high-resolution modes. I mentioned the VESA video standards in my NFS 1 article if you want a recap. The add-ons for the previous games were obsolete now. They would have looked out of place in the new game, as Flight Simulator 5 had building textures, giving the building models a more realistic look now. Because Flight Simulator 5 utilized SVGA adapters, the game ran in 256 colors now. A huge upgrade over the 16-color modes offered by both EGA and VGA video adapters. The flight models were improved as well. Each plane had its own custom cockpits now, along with a improved weather system. The AI planes were enhanced as well. The game had better graphics all-around. The game's enhancements wasn't restricted to visuals though. The new game could utilize the Creative Lab's SoundBlaster audio adapters if available. These adapters were capable of CD audio playback. Flight Simulator 5 incorporated the audio support to take advantage of this new standard. Their were custom sound effects now. As noted in the Wikipedia article, it took about a year for add-on developers to get use to the new development tools. Once they did though, they were creating new scenery and objects.
The game engine was a total rewrite. The game used textures now. In order to show off these new textures, the game offered drivers for many of the popular SVGA (Super VGA) adapters of their day. For the PCEM emulator, I equipped my virtual computer with a S3 SVGA card with VESA extensions for high-resolution modes. I mentioned the VESA video standards in my NFS 1 article if you want a recap. The add-ons for the previous games were obsolete now. They would have looked out of place in the new game, as Flight Simulator 5 had building textures, giving the building models a more realistic look now. Because Flight Simulator 5 utilized SVGA adapters, the game ran in 256 colors now. A huge upgrade over the 16-color modes offered by both EGA and VGA video adapters. The flight models were improved as well. Each plane had its own custom cockpits now, along with a improved weather system. The AI planes were enhanced as well. The game had better graphics all-around. The game's enhancements wasn't restricted to visuals though. The new game could utilize the Creative Lab's SoundBlaster audio adapters if available. These adapters were capable of CD audio playback. Flight Simulator 5 incorporated the audio support to take advantage of this new standard. Their were custom sound effects now. As noted in the Wikipedia article, it took about a year for add-on developers to get use to the new development tools. Once they did though, they were creating new scenery and objects.
Daytime
flying around Chicago now. The scenery, plane, sky, and buildings have
textures now. The game is running in 256-color, SVGA mode using the S3
video adapter. The John Hancock Tower can actually be recognized now.
Like
with the previous games, your at Chicago's Meigs Airport. The game
featured dynamic scenery that changed, along with AI-controlled planes.
The cockpit uses a bitmap texture as well now.
The 5.1 update
Flight Simulator 5.1
was released on 1995. The game utilize scenery files that were collected
from satellite images for the first time. Their were performance
enhancements as well. The Flight Simulator was a very demanding game
though, and these performance enhancements were welcomed. With that
mentioned, by the release of 5.1, the Intel Pentium processor were
becoming common in desktop machines. Not surprisingly, the Flight
Simulator took advantage of these new processors. Their were weather
add-ons as well, like fog and 3D clouds. As mentioned in the Wikipedia
article, this was the last release of the flight simulator for MS-DOS.
This was also the first version of the game that was released on CD-ROM.
As with the previous version, developer tools were released as well.
The FlightShop allowed developers to create any plane to their hearts
content now. Their was a French program called "Airport", which allowed
the developers to create their own airports. This was a welcomed add-on
as the 5.1 universe had only 250 airports. Custom cockpits could be made
as well using these developers tools. Soon, there was a active mod
community supporting the new game and releasing their creations for
others to use. Like with the previous mods, many of these mods could be
purchased from print magazines and shipped on either floppy disk, and by
this time, CD-ROM as well. However, many modders started to take
advantage of the WWW (World-Wide Web) by this point. The internet though
was still in it's infancy at this point. However, many realized that
this would become the platform that would be embraced by mod developers.
PCEM
As with all the
releases of the game so far, I tested this version under PCEM as well.
The emulator was configured to emulate a multimedia PC with a Intel 486
DX4 processor running at 100MHz. Not a bad computer for its day. The
emulator was also configured with 16MB's of RAM, along with a Creative
Labs SoundBlaster 16 audio adapter, capable of CD-quality audio
playback. I use the S3 864 SVGA video adapter with VESA extensions. I
was running MS-DOS 6.22 on this retro configuration. This emulated PC
would have been a very capable gaming computer back in 1995. Their was
no performance issues with the game at all. The game ran how it would
have expected to run back in the day. The emulator ran at full speed
given the hardware that it was emulating in relation to my actual host.
The emulated rig does not disappoint.
Articles of Interest:
PCEM - https://pcem-emulator.co.uk/
History of the Microsoft Flight Simulator - https://en.wikipedia.org/wiki/History_of_Microsoft_Flight_Simulator#Flight_Simulator_5.0
PCEM - https://pcem-emulator.co.uk/
History of the Microsoft Flight Simulator - https://en.wikipedia.org/wiki/History_of_Microsoft_Flight_Simulator#Flight_Simulator_5.0
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