Interstate '76
I've Been Drivin' All Night, My Hand's Wet On The Wheel (Na Nah Na Na Naaaaaahhhh)....................
Vehicular
combat games were the rage in the late 90's. Games like Twisted Metal
dominated on the PlayStation. The hardware constraints imposed by the
16-bit consoles like the Genesis or SNES were no more. More powerful
hardware meant that more expansive games with larger environments and
more graphical effects. True 3D environments began to take hold during
this time.
A massive hardware arms race was occurring within the PC market as
well. The 486 reigned supreme. These processors were driving games like
Doom. The Intel Pentium processors began to become far more accessible
as well, propelling intense FPS's like Quake, to the forefront. By the
late 90's, 3D accelerators like the 3DFX Voodoo were taking the gaming
PC's by storm.
For open-world driving games, it would look like the scene would
be dominated not by games with expansive cities with involving
story-line, but by vehicular combat titles in sparse environments. Times
sure have changed. Their were still hardware constraints after all
though. Games like Driver were very demanding on its hardware. Compared
to modern standards, the world of Midtown Madness would be consider
small.
Game developers quickly released that large worlds could be incorporated
as long as they were sparsely populated. This makes areas, like the
Southwest United States, a perfect fit for many open-world games.
Massive worlds that one could drive on infinitely. Really fast action without much getting in the way, except your opponent.
This was what amazed me about Interstate '76. Sure, these maps didn't have much, but they were HUGE. One could just keep driving and driving, and could easily get lost. Just riding around in a bicycle would get boring, so lets spruce things up with 70's era muscle cars with weapon systems attached! This was the 90's, so everything was EXTREME!
This was what amazed me about Interstate '76. Sure, these maps didn't have much, but they were HUGE. One could just keep driving and driving, and could easily get lost. Just riding around in a bicycle would get boring, so lets spruce things up with 70's era muscle cars with weapon systems attached! This was the 90's, so everything was EXTREME!
It's 1976.
The Energy Crisis started in 1973 was never resolved. The United State
collapses from the energy embargo. With no law-and order, crime becomes
very rampant, and armed cars with powerful weapons systems terrorize the
Southwest US. Again, like in most of these type of games, the
cookie-cutter plot is simply a excuse to put guns and missiles on
awesome muscle cars to cause mayhem. Only a excuse, but a very good one
though. Blasting away opponents is jolly good fun!
The cars in the game are period specific to the 70's. Most are
recognizable and based on real muscle cars from that era, but given
different names. It's interesting how the very influential driving
titles of the 90's do a throwback to the 70's, most prominently Driver 1
and 2.
Anyone who played MechWarrior 2 would find this game oddly
familiar. The reason for this is that Interstate '76 uses the same game
engine, modified with muscle cars instead of giants Mechs. Both games
were developed by Activision. Since this game is set in the 70's, their
will be plenty of funk. If you can't groove to the funk, then get the
FUNK out! This cool cat will groove to the music though.
The keyboard controls are a awkward at first, but when gotten use
to, they function very well. Anyone who played MechWarrior 2 will feel
at home, as both games use a similar keyboard layout. Sometimes, the
keyboard doesn't respond, and the car refuses to go. I don't know if
this is a emulator issue or one with the game engine. This issue though
has been exhibited on both VMware and DOSBox-G. The keys can be
remapped. One of my complaints with this game is that the method of
remapping keys is awkward, with the user selecting a key from a
pull-down menu instead of just pressing a button. The menus take the
form of mechanical drawings, blueprints, and a diner receipt, which
looks unique, but annoying to navigate.
Their are multiple game modes in Interstate '76 which are as included:
"T.R.I.P." (an acronym for Total Recreational Interactive Production), which is basically the campaign mode
Multi-Melee, which is the online deathmatch mode
Auto-Melee, which is the computer-driven deathmatch mode with car-bots
Scenarios, which is essentially stand-alone missions
Later on, an expansion for the game, The Nitro Pack was released, along with a graphically enhanced version of the game, the Gold Edition. This is the edition that has the 3DFX accelerated support. Later on, Activision combined the Nitro Pack and Gold Edition and released it as Interstate '76 Arsenal.
Later on, an expansion for the game, The Nitro Pack was released, along with a graphically enhanced version of the game, the Gold Edition. This is the edition that has the 3DFX accelerated support. Later on, Activision combined the Nitro Pack and Gold Edition and released it as Interstate '76 Arsenal.
It's Time To Funk In The VM!
As typical
with a lot of the older nostalgic titles, it would be a given for me to
play these games on emulated environments reminiscent of period
hardware. Rebuild a emulated equivalent of my old computer from the days
of old. For a long time, I played the game under VMware Player running
Windows 95. My Windows 95 installation uses the UniVBE VESA drivers,
along with emulation of the Creative Labs SoundBlaster 16. The UniVBE
drivers don't support Direct3D or 3D acceleration, but they do provide
high resolutions via the VESA standard that is supported by the emulated
VMware SVGA adapter. As such, Interstate '76 can use software rendering
and run at a high-resolution in that mode. The game ran very well under
VMware Player. Windows 95 under VMware Player doesn't use
virtualization. However, even in emulation mode and restricted to a
single core, it's very responsive on my AMD FX Quad-Core CPU running at
3.8GHz. No problem for a game released around 1997/1998.
Next, I decided to try the game on PCEM. I'm emulated a late 90's Windows desktop PC with a Intel Pentium 1 processor running at 200MHz with a SoundBlaster 16, S3 SVGA adapter, and the 3DFX Voodoo accelerator. I'm using a older build of PCEM, but since version 12, the emulator has been updated, and performance has been improved as well.
Next, I decided to try the game on PCEM. I'm emulated a late 90's Windows desktop PC with a Intel Pentium 1 processor running at 200MHz with a SoundBlaster 16, S3 SVGA adapter, and the 3DFX Voodoo accelerator. I'm using a older build of PCEM, but since version 12, the emulator has been updated, and performance has been improved as well.
On PCEM, Interstate '76 ran faster in 3D accelerated mode than
under software rendering because the graphics are being offloaded onto
the GPU, or in the emulator's case, a separate thread. As a result, the
core CPU thread is freed up for other task. There are a few graphical
glitches in 3DFX mode, mainly around the dashboard. However, Interstate
'76 is still very much playable.
Not content with VMware Player or PCEM, I decided to try the game
on DOSBox-G, which is a fork of DOSBox which can run Windows 95
reasonably well. The SoundBlaster 16 and S3 SVGA adapter are emulated on
DOSBox as well. After setting up Windows 95 with the appropriate
drivers, I've installed the game, and it runs very well under that
emulator.
In the past, this game had been notoriously difficult to run under
emulated environments. As a result, emulators like DOSBox and PCEM have
made massive improvements when it comes to compatibility with older
games. If virtual machines/emulators aren't really your thing, then GOG
have released Interstate '76 Arsenal as well. This version applied
additional patches to get the game running on Windows 7/10.
Retrospective
Interstate
'76 made a massive impression with me back in the day. I'm very glad
that I revisited this classic title. It a reflection of how open-world
driving games were in the late 90's. Geared towards providing those
quick burst of fun. Their was very solid game-play as well. With that
said, I would also admit that this game hasn't aged well. The older
graphics I can overlook. I know that this game won't be able to hold up
to modern titles. It's the pace of technology. Interstate '76 of
bleeding edge back in the day though.
However, it's the game-play that aged the worst. One could make the same comparison to a game like Twisted Metal as well. They were games that were specifically designed to fulfill those quick burst of mayhem, but nothing more beyond that. Fun back in the day, but not fulfilling for those that want something much more in-depth. The story mode was a simple construct to provide the player with more opportunity to fulfill those quick burst.
However, it's the game-play that aged the worst. One could make the same comparison to a game like Twisted Metal as well. They were games that were specifically designed to fulfill those quick burst of mayhem, but nothing more beyond that. Fun back in the day, but not fulfilling for those that want something much more in-depth. The story mode was a simple construct to provide the player with more opportunity to fulfill those quick burst.
Very different from the games that we're all accustomed to now. At
the same time, if one is looking for quick action, then this game won't
disappoint. It's was still great joy revisiting this title, and it's
fun watching those cars (other than me) blowing up. Sucks for them!
I've been drivin' all night, my hand's wet on the wheel (na nah na na naaaaaahhhh)....................
Interstate '76
WIKIPEDIA
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Interstate '76
Fandom
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Interstate '76 Arsenal
GOG
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